using UnityEngine;
using System.Collections;

public class Seguimiento : MonoBehaviour {
	
	public Transform target;
	public float distancia_z = 0.0F;
	public float distancia_y = 0.0F;
	
	void LateUpdate () {		
		this.transform.position = target.position + new Vector3(0, distancia_y, distancia_z); 
	}
}
